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'''Enchantment Orbs'''
'''Enchantment Orbs'''
Enchantment orbs can be found in loot tables and act as a way to add high tier enchantment to your gear / pickaxe without needing its lower levels first. [[File:Effeciencyenchantpic.jpg]]
Enchantment orbs can be found in loot tables and act as a way to add high tier enchantment to your gear / pickaxe without needing its lower levels first. [[File:Effeciencyenchantpic.png]]

Revision as of 22:09, 19 August 2026

Enchanting

Enchanting is the main way of upgrading your items on Axial Prisons. Enchanting is made possible through the use of Charge. All different items can be enchanted, such as Pickaxes, Satchels, and Armor / Gear. The main way of enchanting is the Charge Pit located in the centre of /spawn. A full list of custom enchantments can be found here

Charge Pit The Charge Pit can be found in the centre of spawn and can be used to enchant your Pickaxe, Gear and Satchels. To enchant drop your item with a full charge bar within 15 blocks of the Charge Pit. To select an enchant simply punch it with an empty fist. Enchants have both a success and fail percentage. If the enchant is successful it will apply to your item. If failed your item will level up by 1 level and the enchant will not be applied.

Pickaxes Pickaxes gain charge through mining ores. Each ore has its own value of charge given, although this can be levelled up through Attributes, Masks and Custom Skins. Once a pickaxe is levelled up to level 30 you can prestige it. Find out about prestiging pickaxes here.

The higher the pickaxe level the faster it can mine.

Satchels Satchels gain charge by applying raw charge to it. Raw charge can be extracted from a pickaxe with /extract or using a Charge Extractor.

Gear / Weaponry Gear and Weaponry gains charge the same way as Satchels with extracted raw charge being applied before enchanting.

Enchantment Orbs Enchantment orbs can be found in loot tables and act as a way to add high tier enchantment to your gear / pickaxe without needing its lower levels first.